![]() There are still balance issues to work out. ![]() Like C2C as a whole, the space material remains a work in progress. We have not yet developed well-balanced starts in other eras. Even if all you want to do is build an intergalactic empire, you should start in the Prehistoric Era. So, the space content is best taken as a simulation and exploration, but you won't be fighting any interstellar wars. Also, raxo's map doesn't include any computer players. The AI does not yet know how to colonize space. Those may be fixed soon, but for now I recommend a faster speed if you intend to play all the way through the tech tree. These errors make the game nearly unplayable without a lot of cheating. If you play on a large map and a slow speed, it is likely that you will encounter overflow errors around the Transhuman or Galactic Era. Maybe someday I will learn how to do mapscripts and make one, but that won't be happening any time soon. ![]() It is a well-designed map that incorporates the terrains and features needed to access all the content. To get the full value, you need a map with space terrain. You might avoid reading these instructions if you like trying to figure it out for yourself. Figuring out how colonizing space works can be tricky, as in-game instructions are lacking and the process itself is somewhat cryptic. Now that the modmod has been superseded by material in the SVN, I will put instructions here as well as some general thoughts about design of the space and future material. This thread is a guide to space colonization in C2C.
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